Lord of the Rings Online Classes Guide Pt.1
There are a few tips for the classes of
Lord of the Rings online. If you like to start belatedly, this is a good way of getting an overview of the classes and an idea of what role they play in a group. Let's get started right now.
Captain is the class that only Humans can take it and it's a weird combination of all roles, performing none particularly well. Indeed, a lot of the Captain's abilities are only available when an enemy bites the dust, making this a class that excels in driving the Fellowship forward.
A Captain in soloing is fairly solid and can handle pretty much anything the game throws at them but his specialty is acting as the head of a fellowship, because of flexibility and ability to mark targets. The Captain is able to summon heralds out of combat or banners in combat that give various buffs which combined with the captain's own powers, make him able to direct his powers to shoring up the weakest elements of particular fellowships. He can also make one compatriot his shield-brother, giving them defensive bonuses. Captains have the ability to fill just about any role, to buff, to debuff, to heal, to resurrect, to tank and to taunt although they do well in none of them.
Like the Burglar, if it's all going tits-up, a Captain can really help out; higher-level Captains get some astounding survivability powers, which give them an effective last-stand ability while you finish off an enemy, or they can simply increase everyone's run speed for 30 seconds, so you can get the hell of there. If you want to solo and don't mind being something to everybody, you can be a Captain but you just don't expect anyone to ascribe a personality to you.
Champion is the class that he is the killing-things expert; he can do more DPS through his array of AoE attacks than anything else in the game. He's not terribly fragile either, though he has to be careful because he can lose all power in a long fight and his skills can aggro every enemy in the area.
And more importantly, a Champion has a fervor mode where he loses all his defensive abilities in return for doing massive damage to a lot of people, with the damage increasing the longer he fights. When they're not in this mode, Champions tank fairly well but when in it, healers should watch their health carefully, especially as the Champion is likely to be assigned to protecting the healer. Humans or Dwarves can play as Champions, and their lack of popularity is probably due to their fragility and their familiarity; they're essentially the barbarian from any other game.
The Hunter is a perfectly, averagely popular class, just like the Lore-master. The Hunter is the ranged damage class and can do more damage to a single target per hit than any other class. It's also the class for yellow-bellied cowards and favored by Elves like Legolas, though Humans can also excel at it.
Hunters die easily and can't heal, so have to be careful not to build aggro in parties, which is tricky considering their massive array of weapons, projectiles and high-damage. As with
World of Warcraft, Hunters can track any type of creatures except dragons and deploy traps but unlike Wow, they don't have pets and can't mark targets. Hunters can also teleport their compadres to a range of locations, as well as to any of the campsites which they can set up, meaning that they're good to have along for long instance chains and they can also run super-quick, which is good for power levelers or running away.